\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r26011983 = x;
double r26011984 = y;
double r26011985 = z;
double r26011986 = t;
double r26011987 = r26011985 * r26011986;
double r26011988 = r26011984 - r26011987;
double r26011989 = r26011983 / r26011988;
return r26011989;
}
double f(double x, double y, double z, double t) {
double r26011990 = x;
double r26011991 = y;
double r26011992 = z;
double r26011993 = t;
double r26011994 = r26011992 * r26011993;
double r26011995 = r26011991 - r26011994;
double r26011996 = r26011990 / r26011995;
return r26011996;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))