0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r88302 = 0.5;
double r88303 = x;
double r88304 = r88303 * r88303;
double r88305 = y;
double r88306 = r88304 - r88305;
double r88307 = r88302 * r88306;
return r88307;
}
double f(double x, double y) {
double r88308 = x;
double r88309 = y;
double r88310 = -r88309;
double r88311 = fma(r88308, r88308, r88310);
double r88312 = 0.5;
double r88313 = r88311 * r88312;
return r88313;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))