x \cdot x - \left(y \cdot 4.0\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(t - z \cdot z, y \cdot 4.0, x \cdot x\right)double f(double x, double y, double z, double t) {
double r28916197 = x;
double r28916198 = r28916197 * r28916197;
double r28916199 = y;
double r28916200 = 4.0;
double r28916201 = r28916199 * r28916200;
double r28916202 = z;
double r28916203 = r28916202 * r28916202;
double r28916204 = t;
double r28916205 = r28916203 - r28916204;
double r28916206 = r28916201 * r28916205;
double r28916207 = r28916198 - r28916206;
return r28916207;
}
double f(double x, double y, double z, double t) {
double r28916208 = t;
double r28916209 = z;
double r28916210 = r28916209 * r28916209;
double r28916211 = r28916208 - r28916210;
double r28916212 = y;
double r28916213 = 4.0;
double r28916214 = r28916212 * r28916213;
double r28916215 = x;
double r28916216 = r28916215 * r28916215;
double r28916217 = fma(r28916211, r28916214, r28916216);
return r28916217;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.4 |
|---|---|
| Target | 5.4 |
| Herbie | 5.4 |
Initial program 5.4
Simplified5.4
Final simplification5.4
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))