\frac{x - y}{\left(x \cdot 2.0\right) \cdot y}\frac{0.5}{y} - \frac{0.5}{x}double f(double x, double y) {
double r24489240 = x;
double r24489241 = y;
double r24489242 = r24489240 - r24489241;
double r24489243 = 2.0;
double r24489244 = r24489240 * r24489243;
double r24489245 = r24489244 * r24489241;
double r24489246 = r24489242 / r24489245;
return r24489246;
}
double f(double x, double y) {
double r24489247 = 0.5;
double r24489248 = y;
double r24489249 = r24489247 / r24489248;
double r24489250 = x;
double r24489251 = r24489247 / r24489250;
double r24489252 = r24489249 - r24489251;
return r24489252;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))