1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4.0, \frac{x - z}{y}, 2.0\right)double f(double x, double y, double z) {
double r11750878 = 1.0;
double r11750879 = 4.0;
double r11750880 = x;
double r11750881 = y;
double r11750882 = 0.25;
double r11750883 = r11750881 * r11750882;
double r11750884 = r11750880 + r11750883;
double r11750885 = z;
double r11750886 = r11750884 - r11750885;
double r11750887 = r11750879 * r11750886;
double r11750888 = r11750887 / r11750881;
double r11750889 = r11750878 + r11750888;
return r11750889;
}
double f(double x, double y, double z) {
double r11750890 = 4.0;
double r11750891 = x;
double r11750892 = z;
double r11750893 = r11750891 - r11750892;
double r11750894 = y;
double r11750895 = r11750893 / r11750894;
double r11750896 = 2.0;
double r11750897 = fma(r11750890, r11750895, r11750896);
return r11750897;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))