Average Error: 0.1 → 0.1
Time: 13.4s
Precision: 64
\[x \cdot \left(y + z\right) + z \cdot 5.0\]
\[z \cdot 5.0 + \left(y + z\right) \cdot x\]
x \cdot \left(y + z\right) + z \cdot 5.0
z \cdot 5.0 + \left(y + z\right) \cdot x
double f(double x, double y, double z) {
        double r27713146 = x;
        double r27713147 = y;
        double r27713148 = z;
        double r27713149 = r27713147 + r27713148;
        double r27713150 = r27713146 * r27713149;
        double r27713151 = 5.0;
        double r27713152 = r27713148 * r27713151;
        double r27713153 = r27713150 + r27713152;
        return r27713153;
}

double f(double x, double y, double z) {
        double r27713154 = z;
        double r27713155 = 5.0;
        double r27713156 = r27713154 * r27713155;
        double r27713157 = y;
        double r27713158 = r27713157 + r27713154;
        double r27713159 = x;
        double r27713160 = r27713158 * r27713159;
        double r27713161 = r27713156 + r27713160;
        return r27713161;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(x + 5.0\right) \cdot z + x \cdot y\]

Derivation

  1. Initial program 0.1

    \[x \cdot \left(y + z\right) + z \cdot 5.0\]
  2. Final simplification0.1

    \[\leadsto z \cdot 5.0 + \left(y + z\right) \cdot x\]

Reproduce

herbie shell --seed 2019163 
(FPCore (x y z)
  :name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"

  :herbie-target
  (+ (* (+ x 5.0) z) (* x y))

  (+ (* x (+ y z)) (* z 5.0)))