\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, a \cdot b\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4187282 = x;
double r4187283 = y;
double r4187284 = r4187282 * r4187283;
double r4187285 = z;
double r4187286 = t;
double r4187287 = r4187285 * r4187286;
double r4187288 = r4187284 + r4187287;
double r4187289 = a;
double r4187290 = b;
double r4187291 = r4187289 * r4187290;
double r4187292 = r4187288 + r4187291;
double r4187293 = c;
double r4187294 = i;
double r4187295 = r4187293 * r4187294;
double r4187296 = r4187292 + r4187295;
return r4187296;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4187297 = z;
double r4187298 = t;
double r4187299 = x;
double r4187300 = y;
double r4187301 = c;
double r4187302 = i;
double r4187303 = a;
double r4187304 = b;
double r4187305 = r4187303 * r4187304;
double r4187306 = fma(r4187301, r4187302, r4187305);
double r4187307 = fma(r4187299, r4187300, r4187306);
double r4187308 = fma(r4187297, r4187298, r4187307);
return r4187308;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
rmApplied *-un-lft-identity0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))