x \cdot 2.0 - y
x \cdot 2.0 - y
double f(double x, double y) {
double r8681440 = x;
double r8681441 = 2.0;
double r8681442 = r8681440 * r8681441;
double r8681443 = y;
double r8681444 = r8681442 - r8681443;
return r8681444;
}
double f(double x, double y) {
double r8681445 = x;
double r8681446 = 2.0;
double r8681447 = r8681445 * r8681446;
double r8681448 = y;
double r8681449 = r8681447 - r8681448;
return r8681449;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
(- (* x 2.0) y))