x \cdot \left(1.0 - y\right)
\left(1.0 - y\right) \cdot x
double f(double x, double y) {
double r11091927 = x;
double r11091928 = 1.0;
double r11091929 = y;
double r11091930 = r11091928 - r11091929;
double r11091931 = r11091927 * r11091930;
return r11091931;
}
double f(double x, double y) {
double r11091932 = 1.0;
double r11091933 = y;
double r11091934 = r11091932 - r11091933;
double r11091935 = x;
double r11091936 = r11091934 * r11091935;
return r11091936;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
(* x (- 1.0 y)))