1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r13586378 = 1.0;
double r13586379 = x;
double r13586380 = y;
double r13586381 = z;
double r13586382 = r13586380 - r13586381;
double r13586383 = t;
double r13586384 = r13586380 - r13586383;
double r13586385 = r13586382 * r13586384;
double r13586386 = r13586379 / r13586385;
double r13586387 = r13586378 - r13586386;
return r13586387;
}
double f(double x, double y, double z, double t) {
double r13586388 = 1.0;
double r13586389 = x;
double r13586390 = y;
double r13586391 = z;
double r13586392 = r13586390 - r13586391;
double r13586393 = r13586389 / r13586392;
double r13586394 = t;
double r13586395 = r13586390 - r13586394;
double r13586396 = r13586393 / r13586395;
double r13586397 = r13586388 - r13586396;
return r13586397;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied associate-/r*1.1
Final simplification1.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))