x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r7586164 = x;
double r7586165 = r7586164 * r7586164;
double r7586166 = y;
double r7586167 = 4.0;
double r7586168 = r7586166 * r7586167;
double r7586169 = z;
double r7586170 = r7586168 * r7586169;
double r7586171 = r7586165 - r7586170;
return r7586171;
}
double f(double x, double y, double z) {
double r7586172 = x;
double r7586173 = r7586172 * r7586172;
double r7586174 = y;
double r7586175 = 4.0;
double r7586176 = r7586174 * r7586175;
double r7586177 = z;
double r7586178 = r7586176 * r7586177;
double r7586179 = r7586173 - r7586178;
return r7586179;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))