x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r8700067 = x;
double r8700068 = y;
double r8700069 = r8700068 * r8700068;
double r8700070 = r8700067 - r8700069;
return r8700070;
}
double f(double x, double y) {
double r8700071 = x;
double r8700072 = y;
double r8700073 = r8700072 * r8700072;
double r8700074 = r8700071 - r8700073;
return r8700074;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))