x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r6624171 = x;
double r6624172 = y;
double r6624173 = r6624171 * r6624172;
double r6624174 = z;
double r6624175 = t;
double r6624176 = r6624174 * r6624175;
double r6624177 = r6624173 + r6624176;
return r6624177;
}
double f(double x, double y, double z, double t) {
double r6624178 = x;
double r6624179 = y;
double r6624180 = z;
double r6624181 = t;
double r6624182 = r6624180 * r6624181;
double r6624183 = fma(r6624178, r6624179, r6624182);
return r6624183;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))