\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, a \cdot b\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6007809 = x;
double r6007810 = y;
double r6007811 = r6007809 * r6007810;
double r6007812 = z;
double r6007813 = t;
double r6007814 = r6007812 * r6007813;
double r6007815 = r6007811 + r6007814;
double r6007816 = a;
double r6007817 = b;
double r6007818 = r6007816 * r6007817;
double r6007819 = r6007815 + r6007818;
double r6007820 = c;
double r6007821 = i;
double r6007822 = r6007820 * r6007821;
double r6007823 = r6007819 + r6007822;
return r6007823;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6007824 = z;
double r6007825 = t;
double r6007826 = x;
double r6007827 = y;
double r6007828 = c;
double r6007829 = i;
double r6007830 = a;
double r6007831 = b;
double r6007832 = r6007830 * r6007831;
double r6007833 = fma(r6007828, r6007829, r6007832);
double r6007834 = fma(r6007826, r6007827, r6007833);
double r6007835 = fma(r6007824, r6007825, r6007834);
return r6007835;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
rmApplied *-un-lft-identity0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))