\frac{4.0 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right) \cdot 4.0double f(double x, double y, double z) {
double r34092506 = 4.0;
double r34092507 = x;
double r34092508 = y;
double r34092509 = r34092507 - r34092508;
double r34092510 = z;
double r34092511 = 0.5;
double r34092512 = r34092510 * r34092511;
double r34092513 = r34092509 - r34092512;
double r34092514 = r34092506 * r34092513;
double r34092515 = r34092514 / r34092510;
return r34092515;
}
double f(double x, double y, double z) {
double r34092516 = x;
double r34092517 = z;
double r34092518 = r34092516 / r34092517;
double r34092519 = y;
double r34092520 = r34092519 / r34092517;
double r34092521 = r34092518 - r34092520;
double r34092522 = 0.5;
double r34092523 = r34092521 - r34092522;
double r34092524 = 4.0;
double r34092525 = r34092523 * r34092524;
return r34092525;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))