\frac{60.0 \cdot \left(x - y\right)}{z - t} + a \cdot 120.0\frac{60.0}{\frac{z - t}{x - y}} + a \cdot 120.0double f(double x, double y, double z, double t, double a) {
double r43197624 = 60.0;
double r43197625 = x;
double r43197626 = y;
double r43197627 = r43197625 - r43197626;
double r43197628 = r43197624 * r43197627;
double r43197629 = z;
double r43197630 = t;
double r43197631 = r43197629 - r43197630;
double r43197632 = r43197628 / r43197631;
double r43197633 = a;
double r43197634 = 120.0;
double r43197635 = r43197633 * r43197634;
double r43197636 = r43197632 + r43197635;
return r43197636;
}
double f(double x, double y, double z, double t, double a) {
double r43197637 = 60.0;
double r43197638 = z;
double r43197639 = t;
double r43197640 = r43197638 - r43197639;
double r43197641 = x;
double r43197642 = y;
double r43197643 = r43197641 - r43197642;
double r43197644 = r43197640 / r43197643;
double r43197645 = r43197637 / r43197644;
double r43197646 = a;
double r43197647 = 120.0;
double r43197648 = r43197646 * r43197647;
double r43197649 = r43197645 + r43197648;
return r43197649;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
Final simplification0.2
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))