\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r37090952 = x;
double r37090953 = y;
double r37090954 = z;
double r37090955 = t;
double r37090956 = r37090954 * r37090955;
double r37090957 = r37090953 - r37090956;
double r37090958 = r37090952 / r37090957;
return r37090958;
}
double f(double x, double y, double z, double t) {
double r37090959 = x;
double r37090960 = y;
double r37090961 = z;
double r37090962 = t;
double r37090963 = r37090961 * r37090962;
double r37090964 = r37090960 - r37090963;
double r37090965 = r37090959 / r37090964;
return r37090965;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))