x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r28422906 = x;
double r28422907 = y;
double r28422908 = z;
double r28422909 = r28422907 * r28422908;
double r28422910 = r28422906 - r28422909;
return r28422910;
}
double f(double x, double y, double z) {
double r28422911 = x;
double r28422912 = z;
double r28422913 = y;
double r28422914 = r28422912 * r28422913;
double r28422915 = r28422911 - r28422914;
return r28422915;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))