\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{3.0 - x}{3.0} \cdot \frac{1.0 - x}{y}double f(double x, double y) {
double r30004068 = 1.0;
double r30004069 = x;
double r30004070 = r30004068 - r30004069;
double r30004071 = 3.0;
double r30004072 = r30004071 - r30004069;
double r30004073 = r30004070 * r30004072;
double r30004074 = y;
double r30004075 = r30004074 * r30004071;
double r30004076 = r30004073 / r30004075;
return r30004076;
}
double f(double x, double y) {
double r30004077 = 3.0;
double r30004078 = x;
double r30004079 = r30004077 - r30004078;
double r30004080 = r30004079 / r30004077;
double r30004081 = 1.0;
double r30004082 = r30004081 - r30004078;
double r30004083 = y;
double r30004084 = r30004082 / r30004083;
double r30004085 = r30004080 * r30004084;
return r30004085;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.4 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 5.4
rmApplied times-frac0.1
Final simplification0.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))