Average Error: 5.4 → 0.1
Time: 19.2s
Precision: 64
\[\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\]
\[\frac{3.0 - x}{3.0} \cdot \frac{1.0 - x}{y}\]
\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}
\frac{3.0 - x}{3.0} \cdot \frac{1.0 - x}{y}
double f(double x, double y) {
        double r30004068 = 1.0;
        double r30004069 = x;
        double r30004070 = r30004068 - r30004069;
        double r30004071 = 3.0;
        double r30004072 = r30004071 - r30004069;
        double r30004073 = r30004070 * r30004072;
        double r30004074 = y;
        double r30004075 = r30004074 * r30004071;
        double r30004076 = r30004073 / r30004075;
        return r30004076;
}

double f(double x, double y) {
        double r30004077 = 3.0;
        double r30004078 = x;
        double r30004079 = r30004077 - r30004078;
        double r30004080 = r30004079 / r30004077;
        double r30004081 = 1.0;
        double r30004082 = r30004081 - r30004078;
        double r30004083 = y;
        double r30004084 = r30004082 / r30004083;
        double r30004085 = r30004080 * r30004084;
        return r30004085;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original5.4
Target0.1
Herbie0.1
\[\frac{1.0 - x}{y} \cdot \frac{3.0 - x}{3.0}\]

Derivation

  1. Initial program 5.4

    \[\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\]
  2. Using strategy rm
  3. Applied times-frac0.1

    \[\leadsto \color{blue}{\frac{1.0 - x}{y} \cdot \frac{3.0 - x}{3.0}}\]
  4. Final simplification0.1

    \[\leadsto \frac{3.0 - x}{3.0} \cdot \frac{1.0 - x}{y}\]

Reproduce

herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
  :name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"

  :herbie-target
  (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))

  (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))