x \cdot x - \left(y \cdot 4.0\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 4.446553561229177 \cdot 10^{+281}:\\
\;\;\;\;\mathsf{fma}\left(4.0, y \cdot \left(t - z \cdot z\right), x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4.0, \left(\sqrt{t} + z\right) \cdot \left(\left(\sqrt{t} - z\right) \cdot y\right), x \cdot x\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r28333562 = x;
double r28333563 = r28333562 * r28333562;
double r28333564 = y;
double r28333565 = 4.0;
double r28333566 = r28333564 * r28333565;
double r28333567 = z;
double r28333568 = r28333567 * r28333567;
double r28333569 = t;
double r28333570 = r28333568 - r28333569;
double r28333571 = r28333566 * r28333570;
double r28333572 = r28333563 - r28333571;
return r28333572;
}
double f(double x, double y, double z, double t) {
double r28333573 = z;
double r28333574 = r28333573 * r28333573;
double r28333575 = 4.446553561229177e+281;
bool r28333576 = r28333574 <= r28333575;
double r28333577 = 4.0;
double r28333578 = y;
double r28333579 = t;
double r28333580 = r28333579 - r28333574;
double r28333581 = r28333578 * r28333580;
double r28333582 = x;
double r28333583 = r28333582 * r28333582;
double r28333584 = fma(r28333577, r28333581, r28333583);
double r28333585 = sqrt(r28333579);
double r28333586 = r28333585 + r28333573;
double r28333587 = r28333585 - r28333573;
double r28333588 = r28333587 * r28333578;
double r28333589 = r28333586 * r28333588;
double r28333590 = fma(r28333577, r28333589, r28333583);
double r28333591 = r28333576 ? r28333584 : r28333590;
return r28333591;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.4 |
|---|---|
| Target | 5.4 |
| Herbie | 3.2 |
if (* z z) < 4.446553561229177e+281Initial program 0.1
Simplified0.1
if 4.446553561229177e+281 < (* z z) Initial program 51.2
Simplified51.2
rmApplied add-sqr-sqrt56.6
Applied difference-of-squares56.6
Applied associate-*l*30.1
Final simplification3.2
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))