\frac{x - y}{\left(x \cdot 2.0\right) \cdot y}\frac{0.5}{y} - \frac{0.5}{x}double f(double x, double y) {
double r22633901 = x;
double r22633902 = y;
double r22633903 = r22633901 - r22633902;
double r22633904 = 2.0;
double r22633905 = r22633901 * r22633904;
double r22633906 = r22633905 * r22633902;
double r22633907 = r22633903 / r22633906;
return r22633907;
}
double f(double x, double y) {
double r22633908 = 0.5;
double r22633909 = y;
double r22633910 = r22633908 / r22633909;
double r22633911 = x;
double r22633912 = r22633908 / r22633911;
double r22633913 = r22633910 - r22633912;
return r22633913;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))