\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r12815754 = x;
double r12815755 = y;
double r12815756 = r12815754 * r12815755;
double r12815757 = z;
double r12815758 = r12815757 * r12815757;
double r12815759 = r12815756 + r12815758;
double r12815760 = r12815759 + r12815758;
double r12815761 = r12815760 + r12815758;
return r12815761;
}
double f(double x, double y, double z) {
double r12815762 = 3.0;
double r12815763 = z;
double r12815764 = r12815763 * r12815763;
double r12815765 = x;
double r12815766 = y;
double r12815767 = r12815765 * r12815766;
double r12815768 = fma(r12815762, r12815764, r12815767);
return r12815768;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))