1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r8932314 = 1.0;
double r8932315 = x;
double r8932316 = y;
double r8932317 = z;
double r8932318 = r8932316 - r8932317;
double r8932319 = t;
double r8932320 = r8932316 - r8932319;
double r8932321 = r8932318 * r8932320;
double r8932322 = r8932315 / r8932321;
double r8932323 = r8932314 - r8932322;
return r8932323;
}
double f(double x, double y, double z, double t) {
double r8932324 = 1.0;
double r8932325 = x;
double r8932326 = y;
double r8932327 = t;
double r8932328 = r8932326 - r8932327;
double r8932329 = z;
double r8932330 = r8932326 - r8932329;
double r8932331 = r8932328 * r8932330;
double r8932332 = r8932325 / r8932331;
double r8932333 = r8932324 - r8932332;
return r8932333;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019163
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))