x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r9958651 = x;
double r9958652 = r9958651 * r9958651;
double r9958653 = y;
double r9958654 = 4.0;
double r9958655 = r9958653 * r9958654;
double r9958656 = z;
double r9958657 = r9958655 * r9958656;
double r9958658 = r9958652 - r9958657;
return r9958658;
}
double f(double x, double y, double z) {
double r9958659 = x;
double r9958660 = r9958659 * r9958659;
double r9958661 = y;
double r9958662 = 4.0;
double r9958663 = r9958661 * r9958662;
double r9958664 = z;
double r9958665 = r9958663 * r9958664;
double r9958666 = r9958660 - r9958665;
return r9958666;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))