x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r9066820 = x;
double r9066821 = y;
double r9066822 = r9066820 * r9066821;
double r9066823 = z;
double r9066824 = t;
double r9066825 = r9066823 * r9066824;
double r9066826 = r9066822 + r9066825;
return r9066826;
}
double f(double x, double y, double z, double t) {
double r9066827 = z;
double r9066828 = t;
double r9066829 = r9066827 * r9066828;
double r9066830 = x;
double r9066831 = y;
double r9066832 = r9066830 * r9066831;
double r9066833 = r9066829 + r9066832;
return r9066833;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))