x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r8038917 = x;
double r8038918 = y;
double r8038919 = r8038917 * r8038918;
double r8038920 = z;
double r8038921 = t;
double r8038922 = r8038920 * r8038921;
double r8038923 = r8038919 - r8038922;
return r8038923;
}
double f(double x, double y, double z, double t) {
double r8038924 = x;
double r8038925 = y;
double r8038926 = r8038924 * r8038925;
double r8038927 = z;
double r8038928 = t;
double r8038929 = r8038927 * r8038928;
double r8038930 = r8038926 - r8038929;
return r8038930;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))