\frac{4.0 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right) \cdot 4.0double f(double x, double y, double z) {
double r42383415 = 4.0;
double r42383416 = x;
double r42383417 = y;
double r42383418 = r42383416 - r42383417;
double r42383419 = z;
double r42383420 = 0.5;
double r42383421 = r42383419 * r42383420;
double r42383422 = r42383418 - r42383421;
double r42383423 = r42383415 * r42383422;
double r42383424 = r42383423 / r42383419;
return r42383424;
}
double f(double x, double y, double z) {
double r42383425 = x;
double r42383426 = z;
double r42383427 = r42383425 / r42383426;
double r42383428 = y;
double r42383429 = r42383428 / r42383426;
double r42383430 = r42383427 - r42383429;
double r42383431 = 0.5;
double r42383432 = r42383430 - r42383431;
double r42383433 = 4.0;
double r42383434 = r42383432 * r42383433;
return r42383434;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019163
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))