Average Error: 0.0 → 0.0
Time: 11.6s
Precision: 64
\[x \cdot y + z \cdot \left(1.0 - y\right)\]
\[x \cdot y + z \cdot \left(1.0 - y\right)\]
x \cdot y + z \cdot \left(1.0 - y\right)
x \cdot y + z \cdot \left(1.0 - y\right)
double f(double x, double y, double z) {
        double r32418110 = x;
        double r32418111 = y;
        double r32418112 = r32418110 * r32418111;
        double r32418113 = z;
        double r32418114 = 1.0;
        double r32418115 = r32418114 - r32418111;
        double r32418116 = r32418113 * r32418115;
        double r32418117 = r32418112 + r32418116;
        return r32418117;
}

double f(double x, double y, double z) {
        double r32418118 = x;
        double r32418119 = y;
        double r32418120 = r32418118 * r32418119;
        double r32418121 = z;
        double r32418122 = 1.0;
        double r32418123 = r32418122 - r32418119;
        double r32418124 = r32418121 * r32418123;
        double r32418125 = r32418120 + r32418124;
        return r32418125;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[z - \left(z - x\right) \cdot y\]

Derivation

  1. Initial program 0.0

    \[x \cdot y + z \cdot \left(1.0 - y\right)\]
  2. Final simplification0.0

    \[\leadsto x \cdot y + z \cdot \left(1.0 - y\right)\]

Reproduce

herbie shell --seed 2019163 
(FPCore (x y z)
  :name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"

  :herbie-target
  (- z (* (- z x) y))

  (+ (* x y) (* z (- 1.0 y))))