1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(0.75 - \frac{z - x}{y}\right) \cdot 4.0 + 1.0double f(double x, double y, double z) {
double r15887423 = 1.0;
double r15887424 = 4.0;
double r15887425 = x;
double r15887426 = y;
double r15887427 = 0.75;
double r15887428 = r15887426 * r15887427;
double r15887429 = r15887425 + r15887428;
double r15887430 = z;
double r15887431 = r15887429 - r15887430;
double r15887432 = r15887424 * r15887431;
double r15887433 = r15887432 / r15887426;
double r15887434 = r15887423 + r15887433;
return r15887434;
}
double f(double x, double y, double z) {
double r15887435 = 0.75;
double r15887436 = z;
double r15887437 = x;
double r15887438 = r15887436 - r15887437;
double r15887439 = y;
double r15887440 = r15887438 / r15887439;
double r15887441 = r15887435 - r15887440;
double r15887442 = 4.0;
double r15887443 = r15887441 * r15887442;
double r15887444 = 1.0;
double r15887445 = r15887443 + r15887444;
return r15887445;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))