\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\frac{rand}{3} \cdot \sqrt{a - \frac{1.0}{3.0}} + \left(a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r3256307 = a;
double r3256308 = 1.0;
double r3256309 = 3.0;
double r3256310 = r3256308 / r3256309;
double r3256311 = r3256307 - r3256310;
double r3256312 = 1.0;
double r3256313 = 9.0;
double r3256314 = r3256313 * r3256311;
double r3256315 = sqrt(r3256314);
double r3256316 = r3256312 / r3256315;
double r3256317 = rand;
double r3256318 = r3256316 * r3256317;
double r3256319 = r3256312 + r3256318;
double r3256320 = r3256311 * r3256319;
return r3256320;
}
double f(double a, double rand) {
double r3256321 = rand;
double r3256322 = 3.0;
double r3256323 = r3256321 / r3256322;
double r3256324 = a;
double r3256325 = 1.0;
double r3256326 = 3.0;
double r3256327 = r3256325 / r3256326;
double r3256328 = r3256324 - r3256327;
double r3256329 = sqrt(r3256328);
double r3256330 = r3256323 * r3256329;
double r3256331 = r3256330 + r3256328;
return r3256331;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
Simplified0.1
rmApplied sqrt-prod0.1
Simplified0.1
rmApplied fma-udef0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))