x \cdot 2.0 - y
x \cdot 2.0 - y
double f(double x, double y) {
double r14194008 = x;
double r14194009 = 2.0;
double r14194010 = r14194008 * r14194009;
double r14194011 = y;
double r14194012 = r14194010 - r14194011;
return r14194012;
}
double f(double x, double y) {
double r14194013 = x;
double r14194014 = 2.0;
double r14194015 = r14194013 * r14194014;
double r14194016 = y;
double r14194017 = r14194015 - r14194016;
return r14194017;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
(- (* x 2.0) y))