x \cdot \left(1.0 - y\right)
\left(1.0 - y\right) \cdot x
double f(double x, double y) {
double r12262260 = x;
double r12262261 = 1.0;
double r12262262 = y;
double r12262263 = r12262261 - r12262262;
double r12262264 = r12262260 * r12262263;
return r12262264;
}
double f(double x, double y) {
double r12262265 = 1.0;
double r12262266 = y;
double r12262267 = r12262265 - r12262266;
double r12262268 = x;
double r12262269 = r12262267 * r12262268;
return r12262269;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
(* x (- 1.0 y)))