1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r13761222 = 1.0;
double r13761223 = x;
double r13761224 = y;
double r13761225 = z;
double r13761226 = r13761224 - r13761225;
double r13761227 = t;
double r13761228 = r13761224 - r13761227;
double r13761229 = r13761226 * r13761228;
double r13761230 = r13761223 / r13761229;
double r13761231 = r13761222 - r13761230;
return r13761231;
}
double f(double x, double y, double z, double t) {
double r13761232 = 1.0;
double r13761233 = x;
double r13761234 = y;
double r13761235 = z;
double r13761236 = r13761234 - r13761235;
double r13761237 = r13761233 / r13761236;
double r13761238 = t;
double r13761239 = r13761234 - r13761238;
double r13761240 = r13761237 / r13761239;
double r13761241 = r13761232 - r13761240;
return r13761241;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied associate-/r*1.1
Final simplification1.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))