\frac{1.0}{2.0} \cdot \left(x + y \cdot \sqrt{z}\right)\frac{1.0}{2.0} \cdot \left(x + \sqrt{z} \cdot y\right)double f(double x, double y, double z) {
double r7770306 = 1.0;
double r7770307 = 2.0;
double r7770308 = r7770306 / r7770307;
double r7770309 = x;
double r7770310 = y;
double r7770311 = z;
double r7770312 = sqrt(r7770311);
double r7770313 = r7770310 * r7770312;
double r7770314 = r7770309 + r7770313;
double r7770315 = r7770308 * r7770314;
return r7770315;
}
double f(double x, double y, double z) {
double r7770316 = 1.0;
double r7770317 = 2.0;
double r7770318 = r7770316 / r7770317;
double r7770319 = x;
double r7770320 = z;
double r7770321 = sqrt(r7770320);
double r7770322 = y;
double r7770323 = r7770321 * r7770322;
double r7770324 = r7770319 + r7770323;
double r7770325 = r7770318 * r7770324;
return r7770325;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))