x + \left(y - x\right) \cdot z
\mathsf{fma}\left(y - x, z, x\right)double f(double x, double y, double z) {
double r8401318 = x;
double r8401319 = y;
double r8401320 = r8401319 - r8401318;
double r8401321 = z;
double r8401322 = r8401320 * r8401321;
double r8401323 = r8401318 + r8401322;
return r8401323;
}
double f(double x, double y, double z) {
double r8401324 = y;
double r8401325 = x;
double r8401326 = r8401324 - r8401325;
double r8401327 = z;
double r8401328 = fma(r8401326, r8401327, r8401325);
return r8401328;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
(+ x (* (- y x) z)))