x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r8214919 = x;
double r8214920 = r8214919 * r8214919;
double r8214921 = y;
double r8214922 = 4.0;
double r8214923 = r8214921 * r8214922;
double r8214924 = z;
double r8214925 = r8214923 * r8214924;
double r8214926 = r8214920 - r8214925;
return r8214926;
}
double f(double x, double y, double z) {
double r8214927 = x;
double r8214928 = r8214927 * r8214927;
double r8214929 = y;
double r8214930 = 4.0;
double r8214931 = r8214929 * r8214930;
double r8214932 = z;
double r8214933 = r8214931 * r8214932;
double r8214934 = r8214928 - r8214933;
return r8214934;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))