\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r9296241 = x;
double r9296242 = y;
double r9296243 = sin(r9296242);
double r9296244 = r9296241 + r9296243;
double r9296245 = z;
double r9296246 = cos(r9296242);
double r9296247 = r9296245 * r9296246;
double r9296248 = r9296244 + r9296247;
return r9296248;
}
double f(double x, double y, double z) {
double r9296249 = y;
double r9296250 = cos(r9296249);
double r9296251 = z;
double r9296252 = x;
double r9296253 = sin(r9296249);
double r9296254 = r9296252 + r9296253;
double r9296255 = fma(r9296250, r9296251, r9296254);
return r9296255;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))