x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r4284542 = x;
double r4284543 = y;
double r4284544 = r4284542 * r4284543;
double r4284545 = z;
double r4284546 = t;
double r4284547 = r4284545 * r4284546;
double r4284548 = r4284544 - r4284547;
return r4284548;
}
double f(double x, double y, double z, double t) {
double r4284549 = x;
double r4284550 = y;
double r4284551 = z;
double r4284552 = t;
double r4284553 = r4284551 * r4284552;
double r4284554 = -r4284553;
double r4284555 = fma(r4284549, r4284550, r4284554);
return r4284555;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))