\frac{4.0 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\frac{x}{z} - \left(0.5 + \frac{y}{z}\right)\right) \cdot 4.0double f(double x, double y, double z) {
double r38628348 = 4.0;
double r38628349 = x;
double r38628350 = y;
double r38628351 = r38628349 - r38628350;
double r38628352 = z;
double r38628353 = 0.5;
double r38628354 = r38628352 * r38628353;
double r38628355 = r38628351 - r38628354;
double r38628356 = r38628348 * r38628355;
double r38628357 = r38628356 / r38628352;
return r38628357;
}
double f(double x, double y, double z) {
double r38628358 = x;
double r38628359 = z;
double r38628360 = r38628358 / r38628359;
double r38628361 = 0.5;
double r38628362 = y;
double r38628363 = r38628362 / r38628359;
double r38628364 = r38628361 + r38628363;
double r38628365 = r38628360 - r38628364;
double r38628366 = 4.0;
double r38628367 = r38628365 * r38628366;
return r38628367;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Applied associate--l-0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))