\frac{60.0 \cdot \left(x - y\right)}{z - t} + a \cdot 120.0\frac{60.0}{\frac{z - t}{x - y}} + a \cdot 120.0double f(double x, double y, double z, double t, double a) {
double r27476396 = 60.0;
double r27476397 = x;
double r27476398 = y;
double r27476399 = r27476397 - r27476398;
double r27476400 = r27476396 * r27476399;
double r27476401 = z;
double r27476402 = t;
double r27476403 = r27476401 - r27476402;
double r27476404 = r27476400 / r27476403;
double r27476405 = a;
double r27476406 = 120.0;
double r27476407 = r27476405 * r27476406;
double r27476408 = r27476404 + r27476407;
return r27476408;
}
double f(double x, double y, double z, double t, double a) {
double r27476409 = 60.0;
double r27476410 = z;
double r27476411 = t;
double r27476412 = r27476410 - r27476411;
double r27476413 = x;
double r27476414 = y;
double r27476415 = r27476413 - r27476414;
double r27476416 = r27476412 / r27476415;
double r27476417 = r27476409 / r27476416;
double r27476418 = a;
double r27476419 = 120.0;
double r27476420 = r27476418 * r27476419;
double r27476421 = r27476417 + r27476420;
return r27476421;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
Final simplification0.2
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))