\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r33083064 = x;
double r33083065 = y;
double r33083066 = z;
double r33083067 = t;
double r33083068 = r33083066 * r33083067;
double r33083069 = r33083065 - r33083068;
double r33083070 = r33083064 / r33083069;
return r33083070;
}
double f(double x, double y, double z, double t) {
double r33083071 = x;
double r33083072 = y;
double r33083073 = z;
double r33083074 = t;
double r33083075 = r33083073 * r33083074;
double r33083076 = r33083072 - r33083075;
double r33083077 = r33083071 / r33083076;
return r33083077;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))