x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r19155315 = x;
double r19155316 = y;
double r19155317 = z;
double r19155318 = r19155316 * r19155317;
double r19155319 = r19155315 - r19155318;
return r19155319;
}
double f(double x, double y, double z) {
double r19155320 = x;
double r19155321 = z;
double r19155322 = y;
double r19155323 = r19155321 * r19155322;
double r19155324 = r19155320 - r19155323;
return r19155324;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))