Average Error: 0.0 → 0.0
Time: 862.0ms
Precision: 64
\[x - y \cdot z\]
\[x - z \cdot y\]
x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
        double r19155315 = x;
        double r19155316 = y;
        double r19155317 = z;
        double r19155318 = r19155316 * r19155317;
        double r19155319 = r19155315 - r19155318;
        return r19155319;
}

double f(double x, double y, double z) {
        double r19155320 = x;
        double r19155321 = z;
        double r19155322 = y;
        double r19155323 = r19155321 * r19155322;
        double r19155324 = r19155320 - r19155323;
        return r19155324;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}}\]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z\]
  2. Final simplification0.0

    \[\leadsto x - z \cdot y\]

Reproduce

herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))