\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{3.0 - x}{3.0} \cdot \frac{1.0 - x}{y}double f(double x, double y) {
double r31122559 = 1.0;
double r31122560 = x;
double r31122561 = r31122559 - r31122560;
double r31122562 = 3.0;
double r31122563 = r31122562 - r31122560;
double r31122564 = r31122561 * r31122563;
double r31122565 = y;
double r31122566 = r31122565 * r31122562;
double r31122567 = r31122564 / r31122566;
return r31122567;
}
double f(double x, double y) {
double r31122568 = 3.0;
double r31122569 = x;
double r31122570 = r31122568 - r31122569;
double r31122571 = r31122570 / r31122568;
double r31122572 = 1.0;
double r31122573 = r31122572 - r31122569;
double r31122574 = y;
double r31122575 = r31122573 / r31122574;
double r31122576 = r31122571 * r31122575;
return r31122576;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.4 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 5.4
rmApplied times-frac0.1
Final simplification0.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))