0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r150508 = 0.5;
double r150509 = x;
double r150510 = r150509 * r150509;
double r150511 = y;
double r150512 = r150510 - r150511;
double r150513 = r150508 * r150512;
return r150513;
}
double f(double x, double y) {
double r150514 = x;
double r150515 = y;
double r150516 = -r150515;
double r150517 = fma(r150514, r150514, r150516);
double r150518 = 0.5;
double r150519 = r150517 * r150518;
return r150519;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))