x \cdot x - \left(y \cdot 4.0\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 4.446553561229177 \cdot 10^{+281}:\\
\;\;\;\;\mathsf{fma}\left(4.0, y \cdot \left(t - z \cdot z\right), x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4.0, \left(\sqrt{t} + z\right) \cdot \left(\left(\sqrt{t} - z\right) \cdot y\right), x \cdot x\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r16633427 = x;
double r16633428 = r16633427 * r16633427;
double r16633429 = y;
double r16633430 = 4.0;
double r16633431 = r16633429 * r16633430;
double r16633432 = z;
double r16633433 = r16633432 * r16633432;
double r16633434 = t;
double r16633435 = r16633433 - r16633434;
double r16633436 = r16633431 * r16633435;
double r16633437 = r16633428 - r16633436;
return r16633437;
}
double f(double x, double y, double z, double t) {
double r16633438 = z;
double r16633439 = r16633438 * r16633438;
double r16633440 = 4.446553561229177e+281;
bool r16633441 = r16633439 <= r16633440;
double r16633442 = 4.0;
double r16633443 = y;
double r16633444 = t;
double r16633445 = r16633444 - r16633439;
double r16633446 = r16633443 * r16633445;
double r16633447 = x;
double r16633448 = r16633447 * r16633447;
double r16633449 = fma(r16633442, r16633446, r16633448);
double r16633450 = sqrt(r16633444);
double r16633451 = r16633450 + r16633438;
double r16633452 = r16633450 - r16633438;
double r16633453 = r16633452 * r16633443;
double r16633454 = r16633451 * r16633453;
double r16633455 = fma(r16633442, r16633454, r16633448);
double r16633456 = r16633441 ? r16633449 : r16633455;
return r16633456;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.4 |
|---|---|
| Target | 5.4 |
| Herbie | 3.2 |
if (* z z) < 4.446553561229177e+281Initial program 0.1
Simplified0.1
if 4.446553561229177e+281 < (* z z) Initial program 51.2
Simplified51.2
rmApplied add-sqr-sqrt56.6
Applied difference-of-squares56.6
Applied associate-*l*30.1
Final simplification3.2
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))