\frac{x + y}{\left(x \cdot 2.0\right) \cdot y}\frac{0.5}{x} + \frac{0.5}{y}double f(double x, double y) {
double r25215541 = x;
double r25215542 = y;
double r25215543 = r25215541 + r25215542;
double r25215544 = 2.0;
double r25215545 = r25215541 * r25215544;
double r25215546 = r25215545 * r25215542;
double r25215547 = r25215543 / r25215546;
return r25215547;
}
double f(double x, double y) {
double r25215548 = 0.5;
double r25215549 = x;
double r25215550 = r25215548 / r25215549;
double r25215551 = y;
double r25215552 = r25215548 / r25215551;
double r25215553 = r25215550 + r25215552;
return r25215553;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))