1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x - z}{y} + 0.25, 4.0, 1.0\right)double f(double x, double y, double z) {
double r10139001 = 1.0;
double r10139002 = 4.0;
double r10139003 = x;
double r10139004 = y;
double r10139005 = 0.25;
double r10139006 = r10139004 * r10139005;
double r10139007 = r10139003 + r10139006;
double r10139008 = z;
double r10139009 = r10139007 - r10139008;
double r10139010 = r10139002 * r10139009;
double r10139011 = r10139010 / r10139004;
double r10139012 = r10139001 + r10139011;
return r10139012;
}
double f(double x, double y, double z) {
double r10139013 = x;
double r10139014 = z;
double r10139015 = r10139013 - r10139014;
double r10139016 = y;
double r10139017 = r10139015 / r10139016;
double r10139018 = 0.25;
double r10139019 = r10139017 + r10139018;
double r10139020 = 4.0;
double r10139021 = 1.0;
double r10139022 = fma(r10139019, r10139020, r10139021);
return r10139022;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))