1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r14625694 = 1.0;
double r14625695 = x;
double r14625696 = y;
double r14625697 = z;
double r14625698 = r14625696 - r14625697;
double r14625699 = t;
double r14625700 = r14625696 - r14625699;
double r14625701 = r14625698 * r14625700;
double r14625702 = r14625695 / r14625701;
double r14625703 = r14625694 - r14625702;
return r14625703;
}
double f(double x, double y, double z, double t) {
double r14625704 = 1.0;
double r14625705 = x;
double r14625706 = y;
double r14625707 = t;
double r14625708 = r14625706 - r14625707;
double r14625709 = z;
double r14625710 = r14625706 - r14625709;
double r14625711 = r14625708 * r14625710;
double r14625712 = r14625705 / r14625711;
double r14625713 = r14625704 - r14625712;
return r14625713;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019163
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))