x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r5794083 = x;
double r5794084 = y;
double r5794085 = r5794083 * r5794084;
double r5794086 = z;
double r5794087 = t;
double r5794088 = r5794086 * r5794087;
double r5794089 = r5794085 + r5794088;
return r5794089;
}
double f(double x, double y, double z, double t) {
double r5794090 = z;
double r5794091 = t;
double r5794092 = r5794090 * r5794091;
double r5794093 = x;
double r5794094 = y;
double r5794095 = r5794093 * r5794094;
double r5794096 = r5794092 + r5794095;
return r5794096;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))