x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r8630498 = x;
double r8630499 = y;
double r8630500 = r8630498 * r8630499;
double r8630501 = z;
double r8630502 = t;
double r8630503 = r8630501 * r8630502;
double r8630504 = r8630500 - r8630503;
return r8630504;
}
double f(double x, double y, double z, double t) {
double r8630505 = x;
double r8630506 = y;
double r8630507 = r8630505 * r8630506;
double r8630508 = z;
double r8630509 = t;
double r8630510 = r8630508 * r8630509;
double r8630511 = r8630507 - r8630510;
return r8630511;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))